sabato 3 aprile 2010
WC10: IDW Publishing Panel
A little after con reading
Sent from my iPhone
http://tinyurl.com/y9wd8eq
WC10: Image Comics
WC10: BOOM! Studios Panel
WC10: Comic Writers Unite!
WC10: The Sergio & Mark Show
WC10: "Happy Town"
Oni press panel: Polly, Rasputin, etc.
Ted Naifeh is working on Polly & the Pirates Vol. 2 due early 2011 Ted is writing vol. 2 and has asked artist Robbi Rodriguez (Maintenance, Tek Jansen) to illustrate the book for him. This is only the second [...] http://tinyurl.com/ybtdrac
WONDERCON 2010: DC BRIGHTEST DAY Panel LIVE!
Nelson Blake 2 sketching
Filip Sablik Pardon my brevity this email was sent from my iPhone
http://tinyurl.com/ybw6j3v
A Look at "Spider-Man: Shattered Dimensions"
WC10: Dark Horse's "Predators" Writers
VIDEO: "Iron Man 2" Film Clip
how much better can you get than Stephen Colbert teaming up with Shepard Fairey?
• Top Shelfer Rob Venditti has a terrific post on his blog about his granddad's First Moon Flights club membership. How do i join?!
• I got wind of this rad show coming up from Rob Goodin.
March 6, 8-10 pm
Secret Headquarters
Los Angeles, Ca
Artists from North America and Europe re-imagine old comic covers in their own style. Based on the Covered Blog and curated by blog editor, Robert Goodin.
Artists included are: Andrew Brandou, Jeffrey Brown, Albert Calleros, Coop, Ludovic Debeurme, Michael Deforge, Valerie Fletcher, Yoko Furusho, Robert Goodin, Lisa Hanawalt, Dustin Harbin, Sammy Harkham, Sam Henderson, Josh Holinaty, Patrick Kochakji, Joy Kolitsky, Joe Lambert, Bob London, Tom Neely, Ben Newman, Laura Park, Brian Ralph, Aaron Renier, M. Jason Robards, Johnny Ryan, Richard Sala, Genevieve Simms, Jeremy Tinder, Jon Vermilyea, Anthony Vukojevich, and Steven Weissman.
• And now for something TOTALLY NEW — something i've been wanting to do for a long long time. Introducing a fresh new voice on our blog in the form of guest-blogger Trevor Dodge. Trevor teaches literature and comics here in Portland at the Pacific Northwest College of Art. Hopefully we'll see more colorful commentary from him soon. Take it away, Trev!
•••••••••••
PictureBook Pedagogy #1: Defining the Term(s)
My tenure on The Internet predates the World Wide Web (the fact I call the web the “World Wide Web,” and do so using capital “W”s should leave little doubt); hence, I’ve long known ye olde interweb-a-ma-bob prides itself on perfecting The Confession. It’s undoubtedly the oldest rhetorical trick in the book out here, but nonetheless a potent one. After all, how else can we really explain the fact that filmmaker and as-interested-as-he-wanna-be comics writer Kevin Smith not only is going on 20 years of gainful Hollywood employment in the post-Clerks multiverse, but commands large enough audiences on Twitter and Facebook to both develop and charge 99 cents for an official iPhone/iTouch app? Dude has been enjoying some pretty successful runs with The Batman as of late, too, in case you haven’t noticed.
So without further ado---and in the immortal words of Sir Austin Powers---please allow myself to introduce myself. And to probably do this effectively, there are simply some things you need to know.
Confession #1: I Never Appreciated Sandman Back In The Day(TM), b/w #1a: The First Time I Read Watchmen Was For Some Eggheady Class In Grad School
I worked in a comic book store in Moscow, ID in the early 1990s. The store, Safari Pearl, was then located in the attic of a now-defunct secondhand bookstore called Twice Sold Tales; my roommate and I begged and pleaded its owner for summer jobs, and we were grudgingly allowed to watch the counter on weekends for trade credit. In grade school, I grew up on Frank Miller’s runs with Spidey and Daredevil, but had already left comics before DC’s The Dark Knight Returns miniseries; in essence, I got out of superhero books just as shit was getting really interesting in them, and I hadn’t yet discovered Crumb (I was only 9, after all, and I did grow up in southern Idaho. I had however, perfected Smilin’ Stan’s smooth stylin’ “Nuff said!”, if that counts for anything).
So when I returned to comics again, Neil Gaiman’s run on Sandman was already underway, and I couldn’t figure out for the life of me how the DC universe I knew as a kid could have possibly arrived at the place in time it had. When I first started working at her comics store, I started asking its owner and patrons what I should be reading. The near-unanimous answer, of course, was “Sandman!! Are you fucking kidding me?!” And because I’ve always been quite sucked in by peer pressure and marketing hype (I was, after all, an only child spending my first full summer away from the dopey little town of barely 20,000 people I grew up in...), I began pulling monthly copies starting with issue 14. But I never made real attempts to read the series because, frankly, I just didn’t get it. Meaning: I couldn’t figure out how Sandman existed on Planet Spandex, and Dave McKean’s gorgeous mixed media work for the covers didn’t help matters at all.
And there certainly wasn’t any help waiting for me in academia when I returned to school later that fall. The only whisper I’d ever heard about comics in my undergraduate education involved Art Spiegelman’s Maus (which had been awarded the Pulitzer Prize only a year or so before I started taking classes and working at the comics shop), and was usually found on the supplemental/recommended reading lists for some of the history courses I was taking to round out my minor and elective credits. At the time, Maus was considered important because of its content; its medium was left largely undiscussed, if it was addressed at all. Literary scholars I studied with could (and occasionally did) discuss Spiegelman’s work within conventions of identity politics, confessional traditions (did you catch that by the way? The nod to the confession within an actual confession? Pretty clever, right? Most definitely you should be able to nail the exact date/time/picosecond I secured my undergraduate degree), and post-Lacanian psychoanalysis), but they would most likely ignore the medium in which Maus worked its magic.
When I finally did buckle in and read Watchmen, it was because my faculty advisor made me, when I took his graduate-level literature seminar titled “Postmodern Theory and Fiction.” The 12-part miniseries (quick snark here: I don’t care how it’s formatted, tracked and analyzed now by DC, The New York Times or bourgeois culture as a “graphic novel.” Watchmen was conceived, executed and published as a comics miniseries. Big difference.) was not merely the only work in comics we read for the course, but juxtaposed with prose novels written by the likes of Thomas Pynchon, Vladimir Nabokov, Ishmael Reed and Kathy Acker and social-historical theory by the likes of bell hooks, Frederic Jameson and Stephen Greenblatt. Needless to say, my introduction to Watchmen was at least a full step removed from the comics world that produced it; even though I’ve now taught the miniseries at least half a dozen times (including a full-blown literary analysis course which tackles Alan Moore and Dave Gibbons’ masterwork much the same way I might Dante Alighieri’s Divine Comedy), Watchmen still feels foreign to me, as if I’m playing from behind somehow or trying to fit the octagonal block into the square hole. And there’s more than a little bit of guilt buried in there, since I had ample opportunity to read the damn thing long before I had a head full of semiotic soup.
This leads me to:
Confession #2: I Am, More Or Less, A Bloodthirsty Colonizer
Quick tangent here: Espen Aarseth is a new media theorist who specializes in games studies. These days, academics can use terms like “games studies” and largely get away with it, and maybe even have people catch the gist of what they mean, but a fair amount of readers of even this nimble website could consider bringing pop cultural artifacts inside academia problematic at best. Aarseth argues that games and games culture are currently going through a stage of intense academic colonialism. This most often occurs when something historically ignored by The Ivory Tower(TM) is suddenly “discovered” by a bunch of competing disciplines within the humanities (social science, philosophy and literature departments are usually the ones on the bottom of the dogpile fighting over the bone, it seems).
Aarseth justifiably has a big problem with people like me (specifically, writers and scholars largely trained to see the world and all contained therein as little more than one big box of narrative tissue paper) discussing things called Games (that’s not just me capitalizing the word, by the way; I am talking about academia here, after all) within a larger thing called Games Studies (except he doesn’t call it that, he calls it Ludology, because going Greek on top of the capital letter thing definitely simplifies things, yeah?). And I don’t begrudge Aarseth a bit for this because his underlying concern isn’t as much about marking territory as it is asserting that an entire medium cannot and should not be boiled down to a single user function. In other words, a medium’s value isn’t exclusively found in its ability to buoy a narrative, even/especially when the narrative is actually compelling. Let’s face it, folks: novelist Gilbert Sorrentino was definitely on to something when he boldly declared “plots are absurd.” Because most of them are. Maybe you haven’t played its underwhelming videogame adaption just yet, but you’ve probably seen Avatar. Nuff said(?).
In his introductory essay to the McSweeney’s 13 anthology, Chris Ware declares, “without the critical language of fine art to surround it, comics are...perceived more clearly than any other art form.” What he means by this is that people like me tend to be ruinous polluters, for once we establish our base camps on the gentle slopes of a given medium’s mountain, it’s usually only a hop, skip and a jump from curious exploration to full-blown gentrification and gated communities. And who loves to throw around the phrase “gentrification” more than the academented?
That’s right. Nobody.
Confession #3: I’m 98.6% Convinced Warren Ellis Was Right
If you’ve read this far, I’d take 4:1 odds that you’ve also read Warren Ellis‘ “Old Bastard’s Manifesto,” a missive from those cheery days post-Y2K and pre-9/11, in which he lambastes the comics industry for stagnating on superheroes and refusing to grow up. In the event that I hit snake eyes on that bet, though, here’s the nitty of the gritty: “Comics are not habitual entertainment that need to remain static and require broadcasting regularly until death do us part,” Ellis declares. “Comics, like their related media of novels and cinema, must be allowed to tell complete stories...Those who support us will be rewarded...and given the gift of the Future.”
The “gift” Ellis refers to is not only that comics would tell “complete stories,” but (more importantly) that intelligent, invested, and--yes--mature readers could begin having more complete conversations about both the stories and the medium which buoys them than “Wolverine is really really cool” or “Maus is really really sad.” This isn’t difficult for us to imagine ourselves doing, by the way, at least not in theory anyway. But here in the United States, our capacity to talk about most things is modulated by our internal Like/Dislike barometers, which of course are plugged into the larger cultural-consumer matrix of Want And Desire that effectively stops conversation at the point of purchase. As a writer, reviewer and literature professor, I’ve found those barometers particularly tough to crack; it often feels to me that the anti-intellectual climate surrounding both the production and discussion of art here in the United States has effectively stopped with Roger Ebert. Gods help us if the man ever loses control over those golden thumbs.
Let me try saying this another way, and then we’ll get out of here for the day: we are routinely asked what we prefer, but rarely asked what we think. A preference can be indicated incredibly efficiently (a show of hands for who likes pancakes? Great! Now how about waffles? Awesome! Thanks!), but real-to-goodness thought takes time and often involves risk.
So what, then, about comics? To me, they might well be the purest artistic expression of time through risk. And I mean this with full cosmic bravado, too: capital-T time, capital-R risk. Anyone who has ever tried executing a simple page of sequential stickpeople (you remember Paul Giamatti playing Harvey Pekar in American Splendor, right? Snapping the lead off his #2 pencil, erasing furiously, pushing way too hard into the paper?) can attest to the staggering amount of time often involved laying one panel next to another, hoping the chemicals firing in her brain somehow spill onto the page in a coherent, orderly pattern that somehow resembles the synaptic original deep inside the skull. To attempt the translation process into not only words or not only images but both is a highwire act at best, sado-masochism at worst, and this is probably why the gulf between The Can and Cannot is appreciably wider in comics than in any other medium.
Nearly a decade ago, The Old Bastard, Mr. Ellis, wrote, “We might not be a grown-up medium yet, but if we dress like it, we might just bring it on.” Tell me what you really think, now: we currently occupy the Future he was hinting at back then, so what are we going to make of it? Not the Future, of course. The Present. ‘Cuz there simply aint no time like it.
One last question then. What’s another word for “Present”?
That’s right. “Gift.”
Bring it on, indeed.
http://tinyurl.com/yzz5njj
James Kochalka needs your help!!
Acclaimed indy video game designers Pixeljam and award-winning cartoonist James Kochalka are making a video game together called Glorkian Warrior. They are trying to raise the necessary funds to complete the project through Kickstarter.com, and they've put together a really amazing set of awards for people who pledge money. Learn more about this exciting project.
• Top Shelf 2.0 contributor Caryn A. Tate talks Red Plains on the Seattle Geekly podcast.
And if you haven't read them already, she's done some great interviews with Robot 6, Comics Bulletin, and Talking with Tim.
• Chris and myself received an email from the incredibly talented artist and manga-ka Akino Kondoh, who is currently living in New York. There's a chance we might meet her while we're there for MoCCA... oh wow. She did the cover for our first volume of collected manga, the AX Anthology, as well as some work inside the mammoth book as well.
Check out this interview with her, and make sure to stay to the end to see some of her exquisite animation.
Akino KONDOH
Uploaded by gabriel-soucheyre. - Arts and animation videos.
• Here are a couple swanky cover designs for forthcoming books of ours, coming in 2011.
Here's a rough for Eric Skillman and Jhomar Soriano's crime noir thriller Liar's Kiss.
And a cover design for Eric Orchard's Maddy Kettle.
• Finally, i'm leaving the country on Tuesday. Off to Oaxaca with my son, my sister, and my niece... my first non-comics related trip in i don't know how long. Adios amigos!!
http://tinyurl.com/ylp9357
the mixologist is back from Oaxaca
and getting stoked for the Swedish Invasion.
• James Kochalka is all over the place right now!!
Here he talks with Tim about SuperF*ckers at Talking with Tim / Robot 6, gets interviewed at Question Riot, then SuperF*ckers gets reviewed at Under the Radar mag.
Snazzy Sean Collins interviews James at Marvel dot com. Cool stuff, including details of James' Hulk Squad for the new Strange Tales collection.
And now, James Kochalka Superstar, Bacharach Galactica.
• Renee French's sublime The Ticking gets some best-of-the-century love at Seul le Cinema.
• The forthcoming AX manga anthology gets a good grade in the special-guest host episode of Inkstuds by Deb Aoki.
• Good gods this is awesome. (Thanks to Cartoon Brew for the heads-up.)
• If i was in Brussels this week, i'd totally attend Museum Night Fever.
• Check out this sweet illustration by Lukas Ketner, for a Willamette Week article called "Battle Cry."
• And now, let's give some props to former Top Shelf intern Jen Vaughn:
Cartoonist Jen Vaughn is thrilled to announce her first SXSW InteractiviZINE! From March 12th to March 16th, she will attend the SXSW (South by Southwest) Interactive Festival in Austin, TX and will "cover" the event multimedia-style in her Interactivitizine! SXSW is chock full of panels, events, and of course parties, related to social media, convergence, video games, start-ups and anything Internet. Upon the conclusion of her visit, Jen will post her drawings, notes, photos and other ephemera from the festival on her website for everyone to share the wealth of information gleaned.
Jen is accepting donations of $5 and up towards her SXSW InteractiviZINE experience via her website. Anyone who donates will receive a LIMITED EDITION (PRINT) SXSW InteractiviZINE full of panel notes, comics and other special goodies made especially by Jen Vaughn.
Jen creates a weekly webcomic called Mermaid Hostel. Her previous works include Menstruation Station: Menarche Aboard!, and Don't Hate, Menstruate. She is also an enthusiastic member of the Rare Bits Comics Collective.
http://tinyurl.com/yzxg4ww
The Hulkster calls out Sinestro (Blog@Newsarama)
WC10: Flynn Lives!
tattooed superfan!
Filip Sablik www.twitter.com/topcow
http://tinyurl.com/ybkxppl
Writer Casey Cops to Image’s OFFICER DOWNE
WC10: Casey Has An "Officer Downe"
WonderCon '10: Image Brings Vertigo's CRUSADES to HC
WONDERCON 2010: Marvel X-MEN Panel LIVE!
Image Panel announcements: Emperor Dragon, Officer Downe, The Crusades
EMPEROR LARSEN
Erik Larsen discussed the upcoming story arc for SAVAGE DRAGON, entitled EMPEROR DRAGON. Following the events of the DRAGON WAR, Savage Dragon remains his evil self, Emperor Kurr. Without the opposition to stop him, the ex-cop, ex-superhero makes a play to [...] http://tinyurl.com/ycack3d
WC10: Kevin Smith
Flippin' through Previews - April 2010
Dark Horse:
I still haven't seen a trailer for the new Predator movie, but DH is coming out with a four-issue weekly mini-series that sets it up (pages 26-27). [...] http://tinyurl.com/ygdvkou
Joshua Hale Fialkov & Rahsan Ekedal signing
Filip Sablik Pardon my brevity this email was sent from my iPhone
http://tinyurl.com/ybr9agt
Doctor Who ? The New Titles, Theme And Thoughts
There’s a certain image of Doctor Who that fans have. It manages to ignore the bits that don’t work. The padding, the plodding, the ... http://tinyurl.com/yauyrv3
VIDEO: IDW Launches Apple iPad Apps, Fails To Rename Company iDW
You know, if we’re really ... http://tinyurl.com/yldlmpw
WC10: Spotlight on Greg Rucka
WONDERCON 2010: DC UNIVERSE Editorial Presentation LIVE!
dc universe panel
http://tinyurl.com/ydyvf37
WonderCon news round-up: Rucka, Blood, Tron
metaphors
http://tinyurl.com/ydlg8dv
Greg Rucka Departs DC Comics
This, of course, means that Rucka is no longer going to be able to continue the fantastic work he's been doing on Batwoman and the Question. Heck, this puts Batwoman's future at DC totally into [...] http://tinyurl.com/yjcn8ua
iPad Launch Day!
Filip Sablik www.twitter.com/topcow
http://tinyurl.com/y9f3xhq
WonderCon Day 1 Update
WC10: Ethan Van Sciver Spotlight
UK Web & Minicomix Thing
One of the reasons for this was the Dino-Saw-Us [...] http://tinyurl.com/yclp2bv
WC10: Dark Horse Panel
Marvel?s Next Big Thing ? Shadowland
Comics Are Awesome #31
http://tinyurl.com/y9te8fr
And After All, You?re My WonderCon
And there’s lots of questions to be asked. Will anyone from Marvel announce Shadowland properly? Will DC announce David ... http://tinyurl.com/yazrxfw